Big Game: Week 4

Week four and halfway through, I managed to finish all the final meshes, UVW maps and textures for all enemies, traps and some random objects which will be included.

Here’s the final results of the traps:

Spiketrap, without normals or emissive to the left.

Bladetrap (with new design), with runes which will show the path the blade is taking. Might be changed later.

Push and pull traps, without emissive to the left. The purple one was changed to yellow emissive for now, since purple emissive didn’t work out very well. Might be changed later, to make them stand apart more.

Also started working with textures for the environment and such, nothing is completely done yet, though, so that’s more for next week.

En reaktion på ”Big Game: Week 4

Lämna en kommentar