During the last week of the Big Game course, mostly small fixes was on the list. Stuff like;
text for the tutorial in-game,
as well as text for the menus.
Props for the final scene also had to modeled and textured, like the altar which can be seen in the print screen above. It was modeled in 3DS Max, as usual, and the textures were created in Substance Painter.
An example of the small props that I also created for this week was the lantern, which can be seen in the middle of this screenshot (as well as in the previous screenshot to the left).
Small fixes was also done to the UI, like scaling them to make it a better fit. Documents were also written, for the SGA turn-in and such.