Big Game: Week 7

Nearing the end, it’s just small stuff left to be done. I’ve been playing around a bit with particle effects, started working on UI and menu in-game as well as finishing some more decorative assets. Here’s a few examples of what I’ve been up to this week;

butterfly

Butterfly that will fly around in the background, as well as on the path  where they will fly away if triggered.

1

A crosshair for the projectile, which is animated in-game.

UI_Heart_1

Icon for life, which also is animated in-game.

visitkort

I also put together a design for our business cards which will be available at GGC.

drawbridgebullshit2i

We also needed a logo of our team name, for the trailer.

chest

Created a few meshes of decorative assets that aren’t textured yet, since we might not need them at the moment.

controllerPAUS

Also started working on the tutorial and menus.

Big Game: Week 6

During this week, we started focusing on getting the vegetation included in the environment. To create all the trees, bushes and grass; we used SpeedTree. It’s a super useful program when you want to create trees and such very quickly. My job was to create all the textures needed, while another artist in the group created the actual objects in SpeedTree.

Here’s how it turned out:

And here’s the textures:

Also finished up some background textures, like the houses in the background and other decoration stuff.

Big Game: Week 5

Since I finished all the character labeled assets last week, I started pitching in with the environmental art. Started out with doing some different kinds of textures for the houses, which turned out like this;

They are all created in several different layers so you can easily change the color to whatever you want, for example;

The messy stones will act as the ”standard” wall, while the other two will act as decoration on the walls. Like for example, putting them between two ledges on a house to create a break in the looping texture.

I also created some small textures for stuff like falltraps and buttons. Here’s an example;

This week, we also needed to start working on the logo, so I spent a lot of time sketching different options and then finishing it. Here’s how it turned out;

logo2i