Nearing the end, it’s just small stuff left to be done. I’ve been playing around a bit with particle effects, started working on UI and menu in-game as well as finishing some more decorative assets. Here’s a few examples of what I’ve been up to this week;
Butterfly that will fly around in the background, as well as on the path where they will fly away if triggered.
A crosshair for the projectile, which is animated in-game.
Icon for life, which also is animated in-game.
I also put together a design for our business cards which will be available at GGC.
We also needed a logo of our team name, for the trailer.
Created a few meshes of decorative assets that aren’t textured yet, since we might not need them at the moment.
Also started working on the tutorial and menus.